Lighting and Rendering:
Lighting and Rendering:
For this project, I was provided a car model which I had to texture then place in a scene. I used Adobe Substance Painter for the textures. Maya was used as my software for placing the scene and I used Redshift to render this piece. I used Polyhaven for the skydrome lighting, textures for Substance Painter, and environment models such as rocks, trees, branches, etc. I decided to base the texture for my Jeep off of the 1993 film, Jurassic Park since the Jeep asset I was using was of a similar year, make, and model as the one from the film.