For this project, I decided I wanted to animate a dragon. I got the rig from Gumroad. I was created by Truong CG Artist. This dragon animation cycle took about a few days to animate. I also have a full behind the scenes for the animation available on my YouTube page.
Link to Rig: https://truongcgartist.gumroad.com/l/kkAJ
***FLASH WARNING***
For this animation, I decided I wanted to create a piece inspired by video game cinematic trailers. I also wanted to challenge myself by having advanced body mechanics and have two characters interacting in a single scene. The lighting was inspired by films such as Alien and Blade Runner (1982). I got these assets from Gumroad. Samus was created by Perry Leijten. The alien rig was made by Truong CG Artist. The hallway was created by Raphael Cancellier.
Samus: https://peerke.gumroad.com/l/UQzFm?layout=profile
Alien: https://truongcgartist.gumroad.com/l/alienrig
Hallway: https://raphaelcan.gumroad.com/l/JEjdg?layout=profile
This animation was created for an Art Test. I had a week to create 3 polished animations. This is one of them. I got this rig off of Gumroad. I was created by Carlos Contreras “Polilla”. I animated this in about 3-4 hours.
Link to Rig: https://hombrepolilla.gumroad.com/l/horse_rig
This animation was created for an Art Test. I had a week to create 3 polished animations. This is one of them. I got rig from Animator's Resource Kit. The rig was created by Christoph Schoch. I modeled and textured the ladder. I animated this in about a 3 hours.
Link to the Rig: https://thestoff.itch.io/game-ready-zelda
Video Reference: https://youtu.be/uFlk90TzlEo?si=8XmRQf0VzdcOEaod
This is an on going production of the short film, Super Tim. I worked along side over twenty animators requiring teamwork and communication. The film should be finished by April. I worked shots 090, 210, 330, and 550. I also worked on the background characters in the elevator shots and walk cycles. I also provided assistance when it came to assets and troubleshooting Maya and Unreal.
I decided that I wanted to do a run cycle and jump down animation. Both were tricky to complete with the time I was given; however, it worked out and I finished everything on time. I worked on this for about 16 hours. Had some errors and problems when rendering the first time. However, overall was a great experience and really put my knowledge of animation and weight to the test.